RetroArch 1.0.0.0 Ships Simultaneously on Seven Platforms
On January 11, 2014, RetroArch's first stable 1.0 release launched at once across OS X, Android, iOS, PS3, Xbox 360, Wii, and GameCube — with Windows following weeks later.
On January 11, 2014, RetroArch's first stable 1.0 release launched at once across OS X, Android, iOS, PS3, Xbox 360, Wii, and GameCube — with Windows following weeks later.
Created by developer Justin Gibbs on March 15, 2000 as a 501(c)(3) non-profit, the Foundation gave FreeBSD a legal entity for funding development, licensing Java binaries, and sponsoring the project's growth.
Released November 22, 1994 and rebased on 4.4BSD-Lite, FreeBSD 2.0 was the first release legally clear of the USL v. BSDi lawsuit's shadow — the release that secured the project's legal future.
Started in 2001 by developers Linuzappz and Shadow, PCSX2 reached a defining early milestone on December 19, 2002: the first successful boot of a PS2 game on any emulator.
How Virtualization.framework exposes Apple Silicon's hardware virtualization support directly to Swift applications, without a third-party hypervisor.
Released September 22, 2003 by Henrik Rydgård and F|RES, Dolphin was the first GameCube emulator to successfully run commercial titles — and later expanded to cover the Wii as well.
A minimal but complete walkthrough of writing, building, loading, and communicating with a Linux kernel module.
Emulator software and the copyrighted files it needs to run are two separate legal questions with two separate answers — and conflating them is where most confusion about 'is emulation legal' comes from.
Why and how to build a custom FreeBSD kernel configuration, from copying GENERIC to installing the result.
The time between pressing a button and seeing the result on screen passes through more stages than most players realize — and emulation adds a few of its own on top of the ones a real console already had.