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RetrogamingDeep Dive June 12, 2026 4 min read

Rollback Netcode: How Online Fighting Games Hide Latency

The internet has unavoidable latency. Rollback netcode doesn't eliminate it — it hides it, by having both players simulate a guessed future and quietly correcting the guess when reality disagrees.

#netcode#rollback#multiplayer
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RetrogamingNews May 2, 2026 2 min read

GGPO Rollback Netcode Goes Open Source

On October 9, 2019, Tony Cannon released GGPO under the MIT license, removing the licensing friction that had limited its adoption and helping cement rollback as the fighting game industry's netcode standard.

#news#ggpo#netcode
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