A computer once filled a room and required a specialized staff to operate. The path to a device that fits in a pocket wasn't one invention — it was a compounding sequence of separate breakthroughs across decades.
Two-digit year fields threatened to make systems worldwide misinterpret 2000 as 1900. Billions were spent fixing it in advance — which is exactly why, to many observers afterward, it looked like the whole thing had been overblown.
Internet companies with no profits, and sometimes no meaningful revenue, reached billion-dollar valuations through the late 1990s. The Nasdaq's collapse starting in 2000 erased trillions in value in under two years.
A college student's file-sharing tool lasted barely two years before a court order killed it — but it permanently broke the assumption that music had to be sold as a physical or per-track purchase.
A graduate student's experiment to measure the internet's size instead knocked out an estimated 10% of it in a single night. The Morris Worm produced the first felony conviction under US computer crime law.
US video game revenue collapsed by roughly 97% in under two years. It wasn't one bad game that caused it — it was market oversaturation, and the rebuilding afterward reshaped the industry's structure permanently.
ARPANET was one research network among several incompatible experiments in the 1970s. TCP/IP is the specific technical decision that let it absorb all the others into a single, unified internet.
A moth taped into a 1947 logbook is one of computing's most-repeated stories — and one of its most-garbled. Here's what the primary source, the logbook itself, actually shows.
IBM built the 5150 quickly, using off-the-shelf parts and an open architecture, expecting a modest niche product. Instead it became the template every PC-compatible computer still traces back to today.
In the mid-1990s, which browser you used determined how much of the web actually worked for you. Here's how a startup's early dominance collapsed against a bundled competitor in under four years.