A complete walkthrough finding, reading, and actually understanding Request for Comments documents — the original, primary-source specifications behind email, the early internet, and much of the web's foundational technology.
A complete walkthrough of the legitimate ways to experience the games at the center of the 1983 crash and the era around it — official re-releases, subscription libraries, and properly licensed compilations.
A complete walkthrough of the Internet Archive's Wayback Machine — finding old captures of a specific site, comparing how a page changed over time, and using it as a genuine primary source rather than just a curiosity.
A complete walkthrough getting historical browsers running in a modern environment — through emulation, virtual machines, and preserved installers — to see the actual software behind the browser wars firsthand.
A complete walkthrough configuring a printer on Haiku using the Print Kit's transport and driver add-ons, from adding the printer through to printing a real test page.
A complete walkthrough keeping save files and save states in sync across a desktop, a handheld, and a laptop, so progress made on one device is exactly where you expect it on the next.
A complete walkthrough building a minimal windowed application using Haiku's Interface Kit and BApplication/BWindow classes — the actual starting point for any native Haiku app, GUI or not.
A complete walkthrough taking a messy folder of ROM files and turning it into a properly named, verified, artwork-complete collection that frontends like RetroArch and EmulationStation can actually use well.
A complete walkthrough setting up Haiku's native WebPositive browser day to day — organizing bookmarks, configuring privacy and cookie behavior, and setting a sensible download location.
A complete walkthrough setting up RetroArch's rewind feature — instantly reversing gameplay frame by frame — plus the memory and performance tradeoffs involved in tuning it well.