RetroArch 1.0.0.0 Ships Simultaneously on Seven Platforms
On January 11, 2014, RetroArch's first stable 1.0 release launched at once across OS X, Android, iOS, PS3, Xbox 360, Wii, and GameCube — with Windows following weeks later.
Real, dated releases and announcements — verified against official sources, not speculation.
On January 11, 2014, RetroArch's first stable 1.0 release launched at once across OS X, Android, iOS, PS3, Xbox 360, Wii, and GameCube — with Windows following weeks later.
Created by developer Justin Gibbs on March 15, 2000 as a 501(c)(3) non-profit, the Foundation gave FreeBSD a legal entity for funding development, licensing Java binaries, and sponsoring the project's growth.
Released November 22, 1994 and rebased on 4.4BSD-Lite, FreeBSD 2.0 was the first release legally clear of the USL v. BSDi lawsuit's shadow — the release that secured the project's legal future.
Started in 2001 by developers Linuzappz and Shadow, PCSX2 reached a defining early milestone on December 19, 2002: the first successful boot of a PS2 game on any emulator.
Released September 22, 2003 by Henrik Rydgård and F|RES, Dolphin was the first GameCube emulator to successfully run commercial titles — and later expanded to cover the Wii as well.
Released September 13, 2024, Beta 5 closed out nearly 350 bug and enhancement tickets, added a full GDB 15 port, and brought USB audio device support to the system.
After a design drafted in January 2011 and development under funded contracts, Haiku's packagefs-based package management shipped in September 2013 — reshaping how software gets installed on the system.
On September 14, 2009, eight years after OpenBeOS began, Haiku shipped its first version the public could actually download and boot — as a live CD, something BeOS itself never offered.
Released December 23, 2022, roughly a year and a half after Beta 3, Haiku's fourth beta continued the project's pattern of steady, incremental refinement toward an eventual non-beta R1 release.
Released June 9, 2020, roughly two years after Beta 1, Haiku's second beta arrived as much of the world was under pandemic lockdown — with volunteer development continuing largely uninterrupted.