FreeBSD Release Engineering: -CURRENT, -STABLE, and Shipping Releases
How FreeBSD's branch model turns ongoing kernel development into predictable, supported releases.
How FreeBSD's branch model turns ongoing kernel development into predictable, supported releases.
On January 11, 2014, RetroArch's first stable 1.0 release launched at once across OS X, Android, iOS, PS3, Xbox 360, Wii, and GameCube — with Windows following weeks later.
Created by developer Justin Gibbs on March 15, 2000 as a 501(c)(3) non-profit, the Foundation gave FreeBSD a legal entity for funding development, licensing Java binaries, and sponsoring the project's growth.
Released November 22, 1994 and rebased on 4.4BSD-Lite, FreeBSD 2.0 was the first release legally clear of the USL v. BSDi lawsuit's shadow — the release that secured the project's legal future.
Started in 2001 by developers Linuzappz and Shadow, PCSX2 reached a defining early milestone on December 19, 2002: the first successful boot of a PS2 game on any emulator.
How Virtualization.framework exposes Apple Silicon's hardware virtualization support directly to Swift applications, without a third-party hypervisor.
Released September 22, 2003 by Henrik Rydgård and F|RES, Dolphin was the first GameCube emulator to successfully run commercial titles — and later expanded to cover the Wii as well.
A minimal but complete walkthrough of writing, building, loading, and communicating with a Linux kernel module.
Emulator software and the copyrighted files it needs to run are two separate legal questions with two separate answers — and conflating them is where most confusion about 'is emulation legal' comes from.
Why and how to build a custom FreeBSD kernel configuration, from copying GENERIC to installing the result.