Skip to content

All posts — Page 32

Operating systems, infrastructure, emulation, and technical history.

RetrogamingHow-To 7 min read

How to Configure Rewind in RetroArch

Configure RetroArch rewind with verified save-state support, measured memory and frame-time costs, safe hotkeys, narrow overrides, and rollback tests.

#howto#retroarch#rewind
Read more
RetrogamingHow-To 6 min read

How to Reduce Input Lag with Run-Ahead

Configure RetroArch run-ahead from measured internal game lag, validate core serialization and performance, and keep a reversible per-game profile.

#howto#input-lag#run-ahead
Read more
RetrogamingNews 5 min read

GGPO Rollback Netcode Goes Open Source

Tony Cannon's 2019 MIT release opened GGPO's rollback SDK for study and commercial reuse, while leaving deterministic game integration to developers.

#news#ggpo#netcode
Read more