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All posts - Page 49

Operating systems, infrastructure, emulation, and technical history.

RetrogamingHow-To 6 min read

How to Reduce Input Lag with Run-Ahead

Configure RetroArch run-ahead from measured internal game lag, validate core serialization and performance, and keep a reversible per-game profile.

#howto#input-lag#run-ahead
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RetrogamingNews 5 min read

GGPO Rollback Netcode Goes Open Source

Tony Cannon's 2019 MIT release opened GGPO's rollback SDK for study and commercial reuse, while leaving deterministic game integration to developers.

#news#ggpo#netcode
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